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After Us - Skyscrapers Environment Art

My main duties throughout the development of After Us were level, game and enemy encounter design. However, because of my past experience dressing levels for other projects, I was tasked with the environment art of the “Downtown” section of the city, which required placing windows on the skyscrapers.

My duties here involved:

* Placing 3D models into the world.
* Communicate with 3D artists to specify additional models needed.
* Communicate with an assigned programmer to create a tool to automate the base windows placement, in order to facilitate the task for other environment artists.

(c) 2023 Piccolo Studio.