I am a generalist artist, level designer and artist based in Barcelona, with studies in Fine Arts, which serve as a constant inspiration. I am familiar with Unity, and I have a strong background in 3D, color and composition, whether it is modelling, illuminating, prototyping levels or doing technical art.
My main goal is to integrate artistic notions -like the ones mentioned- into level design, making both disciplines feel natural as a whole. I believe in the ability to craft completely new interactive worlds as one of the main definitory characteristics of games as an art form, and this belief is what drives my creativity through all the disciplines I touch.
In fact, this is what I have been doing professionally for the last years. While developing Etherborn (made in collaboration with 20th Century Fox and Humble Bundle), I was in charge of most of the creative aspects: level design, art, color and concept, puzzles, technical art, or even debugging and fixing graphical issues on consoles (Switch, Xbox, PS4).
In my current job, I am centered around technical art implementations, pixel-art, and game/level design, as well as elaborating all of the corresponding documents and guides.