Etherborn is the game I have been working on from 2014 to 2019. I was mainly in charge of the creative direction, level and puzzle design, art direction, modelling, illumination, and technical art (including creating new shaders), among other things. After all, we were only five people in the team!
The game is an environmental puzzle platformer with gravity-twisting mechanics. The sceneries are the puzzles in themselves, as they have to be solved by exploring and understanding their structures. The story follows the journey of a voiceless being that is seeking to be reunited with a bodiless voice that is calling her.
"Structured Thoughts" is the fourth level of the game. It represents a moment of enlightment in the character's life, where a new reality starts to unveil before her. It is heavily based on the Russian Suprematist painting art movement (plus Piet Mondrian, who was close to it), which seeked a "Supreme" experience of art through pure shapes and colors.