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Etherborn: Shapes of a Memory

Here, I integrated the gravity shifting mechanics into the architecture. Since gravity is always relative to the orientation of the ground we're standing on, a rounded green house was the perfect place to do a small navigation puzzle.

Here, I integrated the gravity shifting mechanics into the architecture. Since gravity is always relative to the orientation of the ground we're standing on, a rounded green house was the perfect place to do a small navigation puzzle.

Some pencil sketches displaying studies for the bridges. The shape of the bridge had to be flexible enough to be oriented in different angles, while allowing the player to jump and walk through it in different positions. Archs serve to shift gravity.

Some pencil sketches displaying studies for the bridges. The shape of the bridge had to be flexible enough to be oriented in different angles, while allowing the player to jump and walk through it in different positions. Archs serve to shift gravity.